How Big MMORPG Designer Companies Fail To Create Interesting Gameplay

I know what you feel.

That feeling of annoyance and boredom.

Everytime you launch an MMORPG game. Everytime you feel like you lost another 10 minutes of your life. Everytime you get zero reward in the form of entertainment.

But that’s why you launched that game right?

That’s why you spend hours testing games that may ‘just have it’ and even longer on looking for these games.

Unfortunately. All games you tried, are essentialy less developed clones of World of Warcraft.

Zero new features.

Everything the same.

Only graphics worse.

And different items in item shop, that you can obtain for real life cash.

Yeah, developing games is a business. And there’s absolutely nothing wrong with getting some cash from players

But most developer companies fail to create most important thing.

Yeah. They fail to create at least somehow interesting gameplay that just isn’t a copy of other game, containing ONLY attacking mobs, 3d graphics, inventory system, pvp, shops, maybe mounts, etc.

That’s sad, but that’s the creativity limit of most MMORPG developer companies. Of course that could apply to any genre, but it’s surprisingly highly correct statistic when it comes to that genre.

No idea where the game comes from, China, Japan, Korea, UK or USA, it always fails in the same way.

Poor Indie Developers Produce More Interesting Games Than AAA Companies With High Budget

Another sad fact. You will never hear about most indie games even if they have interesting gameplay.

Why? Because they probably didn’t finish their game. And if they did, then they had no money to pay influencers, publishers and marketers to tell about and advertise their game.

Unless they have as much luck as Notch, creator of Minecraft, then most likely world won’t get to know their greatness, their art, and their soul, all mixed and evolved into a game.

What is needed? IMO there should be more websites promoting indie games for free. This way, when someone makes his own game, and posts it there, if the public likes it, they will rate it better, and this way more public will see it.

Like Kickstarter, but without sponsoring. Why? It’s not sponsoring what indie games need.

It’s recognition.

Leave a comment

Blog at WordPress.com.

Up ↑

Design a site like this with WordPress.com
Get started